[Fxgear Share] – Ancient Cistern – Free Download

An Ancient Cistern environment which uses advanced tessellated displacement in conjunction with vertex paint, mesh LODs, BSP ‘boxing’, minimalist instanced geometry and textures to achieve a high level of detail with lower performance overhead.

This environment includes many custom materials and techniques that you can dissect and utilize in your own project.

Ancient Cistern Technical Details

Physically-Based Rendering: Yes
Texture Size (please list textures for each resolution): 4096x, 2048x, 1024x, 512x and 32x
Collision: Yes, auto-generated
Vertex Count:
* LODs: Yes, 3
Number of Meshes: 51
Number of Materials and Material Instances: 83
Number of Textures: 112
Engine Compatibility: 4.11
* Intended Platform: Desktop, Console, VR
Platforms Tested: Desktop and VR
Documentation Included: No
Important\Additional Notes: The flames on the torches are actually a video file which is automatically played in a PIE session via blueprint but in order for them to show up while editing you must right click the Movies/Flame01 Media Player file and click Play

The Ancient Cistern is located behind the Floria Waterfall past the throne of Faron. When Link first meets Faron, she is unable to stop the flow of the Waterfall that blocks access to the Dungeon because of wounds Ghirahim gave her in an earlier battle. She asks Link to find a sample of Sacred Water, which can be found in the Skyview Spring behind the Skyview Temple. After Link heals her with this Sacred Water, Faron stops the Waterfall’s flow to allow Link passage into the Dungeon, leaving him to search for Farore’s Flame.
Themes and Navigation

A giant stone statue sits at the center of the Ancient Cistern, surrounded by Water. Navigation through the Dungeon is interwoven with Water-themed puzzles, and Link must contend with areas containing streams, stream pools, Lily Pads, waterwheels, and Water-filled high-pressure pipes to proceed.

Although the Ancient Cistern is a serene, Water-themed Temple with distinctly far-eastern architecture, the Dungeon’s lower level is an ominous abyssal underworld populated with Cursed Bokoblins. This sinister area has murky purple Water which damages and Curses anyone who makes contact with it.

[Fxgear Share] – Ancient Cistern - Free Download

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[Fxgear Share] Highline Audio – Real World Cinematic FX Volume 1 – Free Download

Highline Audio – Real World Cinematic FX Volume 1 Download

Highline Audio – Real World Cinematic FX Volume 1 (WAV)

‘Real World Cinematic FX Vol 1’ by Highline Audio is a sample pack containing 81 FX Sounds (Ambient Texture Loops, Drones, Cinematic FX, FX One-Shots), bringing all the necessary Cinematic elements and real world effects to skillfully compose and create music for scoring motion picture, trailers, television, video games and so much more!

This pack includes everything you to need to produce industry standard film soundtrack music like Ambient textures, nature loops, drones, Cinematic effects and one-shot effects. The rich and lush drones and soundscapes are made to act as the foundation of your composition.

The Cinematic effects, including impact hits and reverses, are guaranteed to add that extra power and special sauce that really brings your piece to life. The one-shot effects and Ambient textures are perfect for added background ambience. This product is 100% Royalty-Free, so you won’t have to pay any hidden costs.

……:::::: Product Specifications ::::::……

  • 20 x Ambient Texture
  • 15 x Cinematic FX
  • 15 x Drones
  • 31 x FX One-Shots
  • 81 x Files In Total
  • Complete Fully Mastered Mix
  • 44.1kHz/24-Bit High Quality
  • Compatible With All DAWs
  • PC & Mac Compatible
  • 100% Royalty-Free

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[Fxgear Share] – All in One Master Material (GameOptimized) v4.26 – Free Download

Download Unreal Engine Asset – AllinOne MasterMaterial (GameOptimized)

A MasterMaterial with more than 100 parameter. All the features have an ON/OFF switch. This means you can get a variety of performance from simple prop material to a complex shader.

There are 9 bonus textures included with the master material.

You can search and find Megascans textures used in demo video in the Bridge if you need them.

Rust: tjzmddvew

Mailbox: uhcjaisfa

Cobblestone: tlimejvew

Wooden carafe: udzjebtfa

Ice: tcbkdcfr

Ivy: tg1ohjh

Snow: ugspafgdy

Cliff: ubhubhyda


1) One main layer and 3 vertex paintable layers. (On/Off switch)

2) Macro Normal option allowing you to blend your tile and unique baked normal for higher detail on your huge props.(On/Off switch)

3) Macro albedo for each layer. (On/Off switch)

4) Scale based tiling for each layer. (On/Off switch)

5) Vertex paintable wetness, Rain ripples, and puddles with many parameters to customize. (On/Off switch)

6) Two height blend feature giving you more control for the desired result.

7) Emissive. (On/Off switch)

8) Roughness controller. (On/Off switch)

9) 2 layers with a top-masking feature for moss, snow sand and etc.(On/Off switch)

10) Normal map intensity controller. (On/Off switch)

11) 2 layers with a fuzzy shading feature for moss looking result or ice.

12) Tintable albedo

13) Triplanar/ World Aligned (NEW)

14) World Aligned Macro Albedo (NEW)

15) Dirt Using Pre-computed AO (NEW)

And many more features that you can combine them and get your desired result for any prop.

Asset version: 4.26

As described in the Datasmith Overview and About the Datasmith Import Process, Datasmith creates a Material Instance in your Project to represent each different type of surface that it detects in your source scene. Each of these Material Instances exposes a pre-set list of properties, which you can modify freely in your Unreal Engine Project.

However, if you want to modify the Master Material that any of your Datasmith Material Instances are based on, always create a duplicate of the original Master Material, save that duplicate in your Project content, make your changes in the duplicate, then set the Material Instance to point to your duplicate Master Material.

The instructions below on this page provide step-by-step instructions for doing so.

[Fxgear Share] – All in One Master Material (GameOptimized) v4.26 - Free Download

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[Fxgear Share] – Abandoned Unfinished Building – Free Download

Download Unreal Engine Asset – Abandoned Unfinished Building

Abandoned Unfinished Building Scene. Using Modular assets and Vertex Painted Materials.
Material and asset example from scene:

Technical Details


  • Vertex painting materials
  • Modular Assets
  • Particles

Texture Sizes:

  • 2048 for larger objects
  • 1024 most props
  • 512 small props

Texture Size:

Collision: Yes, automatically generated

Vertex Count: 150-2000

LODs: 1

Number of Meshes: 47

Number of Materials and Material Instances: 52

Number of Textures: 158

Supported Development Platforms: PC, Linux, Mac, PS4, Xbox One

Supported Target Build Platforms: PC, Linux, Mac, PS4, Xbox One

Ho Chi Minh City, the commercial and financial center of Vietnam, is a bustling, rapidly modernizing megacity. Still colloquially known as Saigon, its former name from prior to the reunification of the country in 1975, it is the largest city in a country that features one of the fastest growing economies on the planet, and is thus constantly undergoing massive changes to its landscape and infrastructure.

One of the side effects of the huge growth that the city has seen — the official population of the city proper has almost doubled in the last 20 years from about 5 million to nearly 9 million, but some estimates place the real population at over 12 million — is that some projects get left behind before they can be finished.

In some instances, overly ambitious ideas prove to be more costly than first expected. In other cases, investments suddenly dry up before construction can finish, or legal battles get tied up for years while half-finished projects sit exposed to the elements. None of these cases are necessarily exclusive to Vietnam or Ho Chi Minh City, but Vietnam’s unique political and economic framework, with investors and project planners needing to navigate the complex bureaucracy that defines present-day Vietnam’s socialist-oriented market economy, has resulted in Ho Chi Minh City’s urban landscape being like none other.

Quite often, the initial impression given by these seemingly abandoned structures is negative, with many taking the view that they are blights on the otherwise stunning cityscape that Saigon is known for. Even if they are striking and interesting, a lot of people will not find them appealing.

[Fxgear Share] – Abandoned Unfinished Building - Free Download

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[Fxgear Share] – Facades – Free Download

Facades – download Unreal Engine asset

Simple, modular building facades and shops with fake interiors. Also has few additional detail meshes and materials. Sample scenes are in both day and night versions. Streetlights and interior lights can be adjusted via Blueprints and material instances. Interior textures can be swapped with any photo you want

Technical Detail

Physically-Based Rendering: Yes

Texture Size : 512-4k

Collision: Yes

Polygon Count: Varied

LODs: Varied

Number of Meshes: 55

Number of Materials and Material Instances:81

Number of Textures: 74

Engine Compatibility: PC & Mac

Intended Platform: PC

Platforms Tested: PC

Documentation Included: No

If you are an architect or an ordinary person who is curious about the building appearance, or even who are seeking to have a building face with your own taste, here you are in a right place because I want to talk about architectural facade and building facade design.

“We don’t get a second chance to make a first impression.”

This sentence is a famous old adage telling you that making a good first impression may be all that you need to do. I can see how it might be confusing at first glance.

“Appearance” as the most impressive item, is more important than you think, and making a good first impression may be an essential thing with regard to attracting people to everything, even a building.

What do you first think of when the talk of building appearance comes up? I think the building facade is the first thing might pop up in your mind. So it should be attractive, but the facade isn’t just an aesthetic element; it’s an essential parameter for building performance. Facades form an integral part of building aesthetic as well as building performance.

The façade as the building face and the principal front of a building, tells us that the structure has something special to offer. it brings the building to life and provides the opportunity to create a character and personality to a building and embodied the building‘s character.

Over the years, engineers have created different types of facades with various materials. And there are many architects that are experts in “Facade design”. Here I want to bring you the top 4 types of building facade that turned into a revolution in the architecture world. So stay tuned.

[Fxgear Share] – Facades - Free Download

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[Fxgear Share] – 3D – Scanned Venice & North of Italy Assets

Download Unreal Engine Asset – 3D-Scanned Venice & North of Italy Assets – Full Pack

Our first Venice /Northern Italy Asset Pack with 3D-Scanned Content is ready to hit the Marketplace. If you need to create a scenario set in Italy or Venice, it will never have been easier than with this pack.

We brought our 3D-Scanning equipment, returned with 12.000+ images and when we got back home, set to work. Eventually, we finished a total of 30 3D-Scans, retopologized them, added another 76 hand-made models and thought long and hard about how to give you the most effective technology to put those models to use.

What we came up with is a system we consider to be very useful.

Wall segments with openings for windows and doors, which can be easily edited with additional skins and a vector-based material system that will enable you to change colors almost instantly, and create a great amount of variation.

Also, we have included beautiful smoke particles for the chimnes and a full-grown snow shader – the fluffiest so far, in our opinion!

All models are heavily optimized, so no high-end hardware is needed to run this pack properly.

Along with all the other bells and whistles, we provide you with a gondola, a canal water surface, a moon-mesh and illuminated skins for windows and doors.

We are aware that there is still work left to be done, so we will keep improving this pack with your feedback.

Technical Details


3D-Scans (retopologized) and hand-made Models for Venice, Florence, Pisa etc.
A huge amount of Textures and Materials from Pavements over Brick- and Plasterwalls to Facades.

More than 100 Meshes, a Vector-Based Texture Shader and emissive Textures for night time Settings, Snow and Smoke Stack Systems.

Texture Sizes:

  • Between 1k and 4k for Props, mostly around 2k
  • Up to 8k for Pavements
  • Additional Maps in full size to ensure maximum Quality

Collision: Auto-generated on import for simple shapes, custom-generated for Bridges and some of the more complex shapes.

Vertex Count: Between 75 for small Window Props and up to 20.304 for the most complex Balcony Model (LOD0).

LODs: Following along with additional engine versions.

Number of Meshes: 106 Meshes + 17 Dev / Presentational Meshes

Number of Materials and Material Instances: 44 Materials, 151 Material Instances, 3 Material Functions, 1 Parameter Collection

Number of Textures: 537

Supported Development Platforms: All Windows-Based

Supported Target Build Platforms: All Windows-Based

Documentation: Quick Tutorial showing the Vector-Based Coloring Technique, another one for Snow System.

Important/Additional Notes: 4.20, 4.19, 4.18 Versions are in the works, will finish them until February 2nd.

[Fxgear Share] – 3D – Scanned Venice & North of Italy Assets

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[Fxgear Share] BurghRecords – Cinematic Impact Sound Effects – Free Download

 BurghRecords – Cinematic Impact Sound Effects Download

BurghRecords – Cinematic Impact Sound Effects

Burgh Records this time gives you the “Cinematic Impact Sound Effects” project that is an interesting, fascinating collection of futuristic sound effects specially created for cinema scoring and electronic music. This awesome library includes a collection of different cool sound effects, containing impacts, risers & background atmospheres.

This sample library consists of free of charge audio used for movie scoring, trailers, video projects and any project you are into with a collection of 27 various futuristic sound effects in 24-bit WAV format.

[Fxgear Share] BurghRecords – Cinematic Impact Sound Effects - Free Download

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[Fxgear Share] Gravity Rope v0.9a – Free Download

  Gravity Rope v0.9a Download

Blender Market – Gravity Rope v0.9a

Gravity Rope is a simulation tool made for artist and motion designer. It’s a user-friendly add-on which allow you to create ropes and to simulate different materials easily.

Gravity Rope is a add-on with several modes, several materials presets and infinite creative possibilities. This tool introduces a new complete workflow that allows you to carry out several very advanced rope animation. It support the collision of ropes and pendulums, it also reacts to the wind and it’s even breakable!

[Fxgear Share] Gravity Rope v0.9a - Free Download

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[Fxgear Share] Unreal Environment form unreal expert joe garth

Learn Squared – Unreal Environments from Unreal expert Joe Garth Download

Learn Squared – Unreal Environments from Unreal expert Joe Garth

103 Lectures across 4 Lessons

Create beautiful, lifelike worlds in Unreal Engine 4 under the guidance of Joe Garth, one of the industry’s top realtime artists. Having worked on projects such as Quixel’s Rebirth and Crysis, Joe will teach you everything you need to know to get started with environments in Unreal.

Lesson 1
In this lesson, you’ll learn the basics of Unreal and begin crafting your environment idea. You’ll find references, build a library of assets, and assemble those assets together into one convenient staging area. By the end of this lesson, you’ll have all the tools you need to start building your own environment.

Lesson 2
World Creation
In this lesson, you will build a new level in Unreal Engine. Utilizing various sculpting, set dressing and lighting techniques, your level will progress from a completely flat plane to a beautifully laid out vista.

Lesson 3
City Design
Now that you’ve created a natural environment, you’ll learn how to quickly build a sprawling city. Blueprints, shaders and different kinds of set dressing can generate an incredible amount of variety in no time at all. You will finish by setting up a polished scene, which can either be turned into gameplay or a rendered image.

Lesson 4
Now you will polish the environments and shots you’ve created throughout the course. This not only means making them look prettier, but also making sure they perform well while the environment is being run in real-time. At the end of this lesson, you will have a completed 2D or video piece, as well as a playable environment.

[Fxgear Share] Unreal Environment form unreal expert joe garth

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[Fxgear Share] – Sci Fi Orion Mars Med Lab v4.26 – Free Download

Sci Fi Orion Mars Med Lab – Download Unreal Engine asset

SciFi Medical Hospital and laboratory that fits together with The Orion Mars Corridors and the Orion Mars Living Quarters assets nother asset set in the Orion Mars series. Med Lab is a medical Hospital and laboratory that fits together with The Orion Mars Corridors and the Orion Mars Living Quarters assets, also available in the Marketplace. It features Hospital rooms, beds with curtain dividers, Cryo chambers and Bio scanners. Animated screens, Pads and displays. The floors, wall, ceilings, chair, beds, cryo chamber, bed curtains, bio scanner and robotic arm tracks are Blueprints using construction scripts with public exposed variables to allow easy customisation. The assets can be used just as an interior space or with the external walls and roof pieces. This has been made to allow for a lot of flexibility and customisation possibilities.

This product contains some content from the “Sci Fi Orin Mars Living Quarters” to demonstrate how they fit together. 8 meshes, 34 Materials, 15 Material Functions, 79 textures and 4 Blueprints besides the ones listed below.

Background image in the Mars Skydome: Courtesy NASA/JPL-Caltech.

Includes 2 example environment, one on Mars, one just the interior and 1 overview map.

Technical Details


  • Functional Doors and animated screens Panels and displays
  • Cryo Chamber, Bio Scanner
  • Blueprints assets that are customisable
  • PBR materials
  • Man and Woman lying figure

Number of Unique Meshes: 170

Number of Blueprints: 18

Collision: (Yes automatically generated )

Vertex Count: 20 to 65,000 tris

LODs: (No)

Number of Materials and Material Instances: 30 Materials and 58 Material instances

Number of Textures: 188

Texture Resolutions: 16 to 4096

Supported Development Platforms: Windows 64

Supported Target Build Platforms: Windows and consoles

Asset version: 4.26

This is the next Pack “Med Bay”. This product has been submitted and will soon be available in the Unreal Marketplace.

[Fxgear Share] – Sci Fi Orion Mars Med Lab v4.26 - Free Download

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